Oblivion Official Plugins

The UESPWiki. Users that purchased Oblivion through Steam do not need to manually patch their copy of Oblivion. Plugin Fixes Fixed issue with. Bethesda Games seems to have stopped selling the Oblivion downloadable content (official plug-ins) from their site and I can't find it anywhere.

Here is the video of how to download Bethesda's DLC for Free. The download includes: The Orrey Wizards Tower Thiefs Den Horse Armor Vile Lair Fighters Stronghold Mehrunes Razor Spell Tomes Does NOT include the shivering isles and Knights of the Nine expanstions. Enjoy Link: Apparently Vile lair is not working, i will post a video of the same name with vile lair after it with the new lik to download just vile lair, the title will be this: Download Oblivion Official DLC For Free!!! Vile Lair Will post it within 1 week from the september the first, so it'll be ready on the 7 of september, untill then, have fun.

Okay, I think it's time to make a definitive thread that lists, in order, the most damage dealing weapons in the game. My hope is that this thread will semi-regularly get bumped. Note: when I say 'total damage' I'm referring to total health damage. Apotheosis - staff, vanilla Oblivion. 33 points Fire Damage, 33 Frost Damage, 33 Points Shock Damage. 99 points Total damage /li. Mage's Staff of Destruction - staff, vanilla Oblivion.

Leveled weapon, maxed out stats at level 15. Either Fire, Frost or Shock Damage 80 points (enchantment chosen by player during the course of the Mage's Guild quest line). 80 points Total Damage /li.

Staff of the Battlemage - staff, vanilla Oblivion. Shock Damage 80 points, 1 second. 80 points Total Damage. Note: I'm not even sure you can get this staff because it's carried by Chancellor Ocato. If he's got it equipped then it's impossible to pickpocket from him. If he doesn't have it equipped then I guess it's possible and probably one of the better things to get early in the game. /li.

Staff of Indarys - staff, vanilla Oblivion. Leveled weapon, maxed out stats at level 25. 70 points Shock Damage, 10 points Damage Strength. 70 Points Total Damage.

Oblivion Official Plugins Download

/li. Hatred's Soul Bow - bow, vanilla Oblivion. Leveled weapon, maxed out stats at level 19. 24 points of Base Damage, Drain Speed 30 points for 45 seconds, Fire Damage 35 points. 59 points of Total Damage (Note: this number does not include damage done with equipped arrows). /li. Hatred's Heart - mace, vanilla Oblivion.

Leveled weapon, maxed out stats at level 19. 24 points of Base Damage, Drain Speed 30 points for 45 seconds, Fire Damage 35 points.

59 Points of Total Damage. /li. Shadowrend - sword, Shivering Isles. Leveled weapon, maxed out stats at level 30.

28 points of Base Damage, 30 points Damage health, Weakness to Magic 15% for 30 seconds. 58 points Total Tamage. /li.

Crimson Eviscerator - dagger, Vile Lair. Leveled weapon, maxed out stats at level 30. 20 points of Base Damage, Absorb Strength 20 points 5 seconds, Damage Health 35 points, Weakness to Poison 35%. 55 points Total Damage. /li. Sword of the Crusader - sword, Knights of the Nine.

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Leveled weapon, maxed out stats at level 21. 25 points Base Damage, Fire Damage 14 points for 2 seconds, Damage Magicka 40 points. 53 points Total Damage.

/li. Mace of the Crusader - mace, Knights of the Nine. Leveled weapon, maxed out stats at level 21.

25 points Base Damage, Fire Damage 14 points for 2 seconds, Turn Undead up to level 17 for 5 seconds. 53 points Total Damage. /li. Nerveshatter - two-handed hammer, Shivering Isles. Leveled weapon, maxed out stats at level 30. 29 Points of Base Damage (highest base in game), Shock Damage 24 points, Weakness to Shock 48%. Total Damage 53 points.

/li. Goldbrad - blade, vanilla Oblivion.

25 points Base Damage, 22 points Fire Damage. 47 points Total Damage. /li. Dragonsword of Lainlyn - sword, Fighter's Stronghold.

Leveled weapon, maxed out stats at level 25. 21 points of Base Damage, Absorb Fatigue 25 points for 5 seconds, Fire Damage 25 points. 46 points of Total Damage. /li. Rockshatter - mace, vanilla Oblivion.

Leveled weapon, maxed out stats at level 25. 24 points of Base Damage, Shock Damage 20 points, Weakness to Shock 35% for 20 seconds.

44 points Total Damage. /li. Sufferthorn - dagger, vanilla Oblivion. Leveled weapon, maxed out stats at level 30.

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9 points of Base Damage, 35 points of Damage Health, Drain Strength 20 points. 44 points Total Damage.

/li. Blade of Woe - dagger, vanilla Oblivion.

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Leveled weapon, maxed out stats at level 30 and when Dark Brotherhood quest line is completed. 7 Points of Base Damage, 35 points Damage Willpower, 35 points Damage Health, 35 points Damage Magicka.

Oblivion Official Plugins

Oblivion Official

42 points Total Damage. /li. Chillrend - blade, vanilla Oblivion.

Leveled weapon, maxed out stats at level 25. 21 points of Base Damage, Frost Damage 20 points, Weakness to Frost 35% for 20 seconds.

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41 points Total Damage /li. Dawnfang/Duskfang - blade, Shivering Isles.

Leveled weapon, maxed out stats at level 30. Dawnfang: 25 points of Base Damage, 15 points Fire Damage, 7 points Absorb Health (when superior). 47 points Total Damage when superior, 40 when normal. Duskfang: 25 points Base Damage, 15 points Frost Damage, 7 points Absorb Magicka. 40 points Total Damage.

/li. Umbra - sword, vanilla Oblivion. 28 points of Base Damage (highest base in vanilla Oblivion), Soul Trap 120 seconds.

28 points Total Damage. /li That's what I have so far and I've probably forgotten some things. Feel free to add things to the list and tell me where I'm wrong, because I'm sure I messed something up along the way.

One thing I've never really been sure about is when a weapon is enchanted with an elemental weakness effect and a damage effect of the same element. When making spells, I've been told it's pointless to make a spell that is both a weakness and damage effect because the game won't recognize the weakness effect unless it was cast prior to the damage effect. It would only make sense to me if that was the case with enchantments as well.

But I could be wrong, which would effect the total damage numbers for weapons like Chillrend, Nerveshatter and Rockshatter. What do you guys think?

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